Hi Eric,
On 1 December 2015 at 20:35, Eric Anholt eric@anholt.net wrote:
The user submission is basically a pointer to a command list and a pointer to uniforms. We copy those in to the kernel, validate and relocate them, and store the result in a GPU BO which we queue for execution.
Signed-off-by: Eric Anholt eric@anholt.net
drivers/gpu/drm/vc4/Makefile | 7 + drivers/gpu/drm/vc4/vc4_drv.c | 15 +- drivers/gpu/drm/vc4/vc4_drv.h | 192 +++++++ drivers/gpu/drm/vc4/vc4_gem.c | 640 ++++++++++++++++++++++ drivers/gpu/drm/vc4/vc4_irq.c | 210 ++++++++ drivers/gpu/drm/vc4/vc4_packet.h | 399 ++++++++++++++ drivers/gpu/drm/vc4/vc4_render_cl.c | 631 ++++++++++++++++++++++ drivers/gpu/drm/vc4/vc4_trace.h | 63 +++ drivers/gpu/drm/vc4/vc4_trace_points.c | 14 + drivers/gpu/drm/vc4/vc4_v3d.c | 37 ++ drivers/gpu/drm/vc4/vc4_validate.c | 955 +++++++++++++++++++++++++++++++++ include/uapi/drm/vc4_drm.h | 141 +++++ 12 files changed, 3303 insertions(+), 1 deletion(-)
Am I assuming correct that the above are the exact same ones copied in mesa (and used only then simulator is used) ? In the short term keeping the two in sync would be fine, although wondering if you have plans to reshuffle things in the long term ?
Thanks Emil