https://bugs.freedesktop.org/show_bug.cgi?id=92301
--- Comment #12 from MC Return mc.return@gmx.net --- (In reply to Michel Dänzer from comment #10)
(In reply to MC Return from comment #8)
GLShader::loadFragment(): error in "core/shaders/render/fragment_occlusion_blur.shader" file defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING, USE_TEXTURE_ARRAY,USE_DEFERRED,USE_TRANSLUCENT,USE_PARALLAX,USE_OCCLUSION, USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM, USE_ARB_SAMPLE_SHADING,USE_ARB_TEXTURE_MULTISAMPLE,HAS_ARB_DRAW_INSTANCED 0:511(15): error: no function with name 'texelFetch2DOffset'
These errors may indicate that it's not picking up the correct drirc configuration. Does it work if you set the following environment variables for running it:
LIBGL_DEBUG=verbose force_glsl_extensions_warn=true disable_blend_func_extended=true
If not, please provide the corresponding terminal output and log file again.
I set those env vars, but the result was exactly the same - sanctuary crashed the machine after a few seconds running, but it showed these errors after changing screens to console mode:
[drm: ci_dpm_enable [radeon]] *ERROR* ci_start_dpm failed [drm: radeon_pm_resume [radeon]] *ERROR* radeon: dpm resume failed [drm: radeon_pm_resume [radeon]] *ERROR* radeon: dpm resume failed