(In reply to comment #5) > It seems to only show up in apps that use OpenGL and only after a > suspend/resume cycle. If it only happens in OpenGL apps, that indicates a problem in the 3D rendering pipeline. > I'm not using a desktop compositor, so i never see it affect the whole screen > like Rafał's screenshots. Actually, my assumption from Rafał's description was that he's only seeing the problem on one of several connected displays at a time, which would indicate a problem in the display pipeline instead (assuming all displays are showing the same contents or are all updating their contents while the problem occurs). Rafał, is my assumption correct?