What | Removed | Added |
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CC | ikalvachev@gmail.com |
Created attachment 118258 [details]
Valgrind trace of memory leaks in Mesa3D when compiling same shader over and
over. R600 Redwood variant.
You need to run valgrind with `--trace-children` to check something else than
apitrace itself. :)
I'm attaching log created with the following command:
`valgrind --log-file=mesa.memleak.r600.valgrind.txt --trace-children=yes
--leak-check=full --undef-value-errors=no --partial-loads-ok=yes
--freelist-vol=200000000 apitrace replay --loop -b bl2469.trace`
I didn't let it die from memory exhaustion, I pressed ESC and exited normally,
so the leaks in this log are definitely lost.