Bug ID 105282
Summary Divinity: Original Sin Enhanced Edition blocky and jagged shadows.
Product Mesa
Version 17.3
Hardware All
OS Linux (All)
Status NEW
Severity enhancement
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter e.singularitycat@gmail.com
QA Contact dri-devel@lists.freedesktop.org

After working around the bugs described in #93551 and getting the game running,
I noticed that unless the shadow quality setting was at "Ultra", all rendered
shadows are blocky and jagged, with gaps appearing between the shadows cast be
apparently solid objects.

I messed around with some driconf options, and discovered that this rendering
issue goes away if setting the "glsl_correct_derivatives_after_discard" option.

Unfortunately, I couldn't get a working apitrace because of the LD_PRELOAD
hacks, but attached are two screenshots of roughly the same area, one without
the option (before.png) and one with (after.png).


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