(In reply to Michel Dänzer from comment #69) > (In reply to Marek Olšák from comment #67) > > Primitives aren't reordered with DPBB. Primitives can't also survive a > > barrier with DPBB. DPBB has no effect on behavior, it just changes how PS > > wavefronts are formed. > > Is there any way that could affect the glamor shader which samples from one > area of a buffer and draws to another (non-overlapping) area of the same > buffer? As long as the blits are truly non-overlapping, DPBB doesn't affect it. > > What is the reason for radeonsi disabling DPBB for blits? because it's not useful for blits and it might add latency because of binning.