(In reply to comment #0) > dpm was also manually enabled with 3.12 and before, so it's likely not > related to that. I think it's still worth testing if the problem occurs with DPM explicitly disabled via radeon.dpm=0. (In reply to comment #2) > No, that would take forever and I have don't that much time ;) Please reconsider. For every gaming session, you should be able to declare at least one commit good or bad. It shouldn't take more than a dozen or so tests to isolate the problem with git bisect.