On Mon, Sep 09, 2019 at 04:06:32PM +0200, Thomas Zimmermann wrote:
Before updating the display from the console's shadow buffer, the dirty worker now waits for vblank. This allows several screen updates to pile up and acts as a rate limiter.
Signed-off-by: Thomas Zimmermann tzimmermann@suse.de
drivers/gpu/drm/drm_fb_helper.c | 12 ++++++++++++ 1 file changed, 12 insertions(+)
diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c index a7ba5b4902d6..017e2f6bd1b9 100644 --- a/drivers/gpu/drm/drm_fb_helper.c +++ b/drivers/gpu/drm/drm_fb_helper.c @@ -402,8 +402,20 @@ static void drm_fb_helper_dirty_work(struct work_struct *work) dirty_work); struct drm_clip_rect *clip = &helper->dirty_clip; struct drm_clip_rect clip_copy;
- struct drm_crtc *crtc; unsigned long flags; void *vaddr;
- int ret;
- /* rate-limit update frequency */
- mutex_lock(&helper->lock);
- crtc = helper->client.modesets[0].crtc;
- ret = drm_crtc_vblank_get(crtc);
- if (!ret) {
drm_crtc_wait_one_vblank(crtc);
drm_crtc_vblank_put(crtc);
- }
- mutex_unlock(&helper->lock);
Hmm, not sure it is the best plan to sleep for a while in the worker, especially while holding the lock.
What does the lock protect against here? Accessing helper->client.modesets? If so then you can unlock before going to sleep in drm_crtc_wait_one_vblank() I think.
cheers, Gerd