(In reply to kudahkukarek from comment #2) > It does not launch under valgrind for me, it dies from unknown instruction > in ntdll (log attached) > > vex x86->IR: unhandled instruction bytes: 0x36 0x89 0x50 0xC valgrind doesn't understand some (not very) recent AMD specific instructions yet. I build everything with -march=amdfam10 -mtune=native to avoid this. > Also to clarify, "ERR08 : Memory overrun." refers to GPU's video memory > running out, the game does not cause system OOM. Right, but video memory leaks are usually accompanied by corresponding system memory leaks, which can be caught by valgrind.