https://bugs.freedesktop.org/show_bug.cgi?id=36939
Summary: multitexturing is messed up in quake wars (regression) Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r300 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: aaalmosss@gmail.com
With some detail levels only the base texture (diffuse) is drawn on the objects, but no light/bump/specular. With 'Shader Effects' set to low the strogg deployables are like this (from any distance), while setting it to high makes every object (except the ground) that are closer than ~10 meters appear like this.
This message is written to the console a couple of times: Not a native swizzle: 00000e08