Comment # 3 on bug 93301 from
(In reply to Michel Dänzer from comment #2)
> Note that the game crash probably isn't directly related to the GPUVM
> faults.

Perhaps, but they were spamed right before the crash and stopped with it.

> We'd need to see backtrace of the crash (preferably from gdb) to say
> if the crash is due to a bug in the game or Mesa.

I will try that.

(In reply to Nicolai Hähnle from comment #1)
> Hi Thomas! The VM faults are in backend writes. Can you try running with
> R600_DEBUG=nohyperz and/or nodcc?

Right now I started it with R600_DEBUG=nohyperz and I get the output I’ll join.

On stdout side I got a 'radeon: mmap failed, errno: 12' error and on the syslog
side I got a standard segfault message. There was no other message in syslog.


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