The problem is Unigine don't know how to use GLSL, again. There is "#extension GL_ARB_sample_shading : enable" in the middle of (all?) shaders. This is not allowed by any GLSL specification. All #extension directives must occur before any non-preprocessor tokens, which pretty much means "at the beginning of shader code". What I see: Valley is loading. Then there is hang and it recovers successfully. After that, Valley seems to have exited. That's all.