Comment # 2 on bug 110711 from
Whoops, this one got unnoticed (unreported?) for quite some time it seems.
However, the game is still evolving and the rendering code improving over the
years. If there is a performance overhead tied together to zeroing VRAM, I'd
rather fix the game. I can do that. Please do not add workarounds if that is
going to hurt the game performance.


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