Comment # 12 on bug 73110 from
(In reply to comment #7)
> Tested with LLVM 3.4 and it does crash. So LLVM 3.4 is required to support
> correctly the shader-based MSAA. Would there be a way to work around this
> issue if a user is using LLVM < 3.4?

The workaround would be to disable MSAA (and therefore GL 3 too) if the LLVM
backend is enabled and the LLVM version is older than 3.4.


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