FWIW, I have determined that WoW now requires OpenGL >= 3.2 when running in OpenGL mode, and I suspect that the function call that kills WoW when running with OpenGL < 3.2 is glDeleteSync(). Now it seems that glDeleteSync() belong to the ARB_sync extension, which Mesa *does* advertise as part of my OpenGL 3.0 Compatibily context, so I can't say that I completely understand what is going on here. Could there be a Mesa bug after all, or is it more likely that the WoW client is just being sloppy?