(In reply to Nicolai H�hnle from comment #111) > However, if I recall correctly, XCOM issues DrawRangeElements calls with > ranges that are larger than necessary. My understanding was that exactly the opposite was the issue - the game sends indices outside of the specified bounds. Quoting Jose [1]: "the application is giving a hint to the OpenGL driver that indices are between 0 and 215, but in fact in call 21933, the index at position 164 is 216, and more later." [1] https://github.com/apitrace/apitrace/issues/407#issuecomment-166619366