On 10/01, Iago Toral wrote:
On Thu, 2021-09-30 at 17:19 +0100, Melissa Wen wrote:
Using the generic extension from the previous patch, a specific multisync extension enables more than one in/out binary syncobj per job submission. Arrays of syncobjs are set in struct drm_v3d_multisync, that also cares of determining the stage for sync (wait deps) according to the job queue.
v2:
- subclass the generic extension struct (Daniel)
- simplify adding dependency conditions to make understandable (Iago)
v3:
- fix conditions to consider single or multiples in/out_syncs (Iago)
- remove irrelevant comment (Iago)
Signed-off-by: Melissa Wen mwen@igalia.com
drivers/gpu/drm/v3d/v3d_drv.c | 6 +- drivers/gpu/drm/v3d/v3d_drv.h | 24 +++-- drivers/gpu/drm/v3d/v3d_gem.c | 185 ++++++++++++++++++++++++++++++
include/uapi/drm/v3d_drm.h | 49 ++++++++- 4 files changed, 232 insertions(+), 32 deletions(-)
diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c index 3d6b9bcce2f7..bd46396a1ae0 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.c +++ b/drivers/gpu/drm/v3d/v3d_drv.c @@ -96,6 +96,9 @@ static int v3d_get_param_ioctl(struct drm_device
(...)
@@ -516,9 +536,11 @@ v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv, struct v3d_job *job, struct ww_acquire_ctx *acquire_ctx, u32 out_sync,
struct v3d_submit_ext *se, struct dma_fence *done_fence)
{ struct drm_syncobj *sync_out;
- bool has_multisync = se && (se->flags &
We always pass the 'se' pointer from a local variable allocated in the stack of the caller so it is never going to be NULL.
I am happy to keep the NULL check if you want to protect against future changes just in case, but if we do that then...
DRM_V3D_EXT_ID_MULTI_SYNC); int i;
for (i = 0; i < job->bo_count; i++) {
(...)
+static void +v3d_put_multisync_post_deps(struct v3d_submit_ext *se) +{
- unsigned int i;
- if (!se->out_sync_count)
...we should also check for NULL here for consistency.
yes, consistency makes sense here.
Also, I think there is another problem in the code: we always call v3d_job_cleanup for failed jobs, but only call v3d_job_put for successful jobs. However, reading the docs for drm_sched_job_init:
"Drivers must make sure drm_sched_job_cleanup() if this function returns successfully, even when @job is aborted before drm_sched_job_arm() is called."
So my understanding is that we should call v3d_job_cleanup instead of v3d_job_put for successful jobs or we would be leaking sched resources on every successful job, no?
When job_init is successful, v3d_job_cleanup is called by scheduler when job is completed. drm_sched_job_cleanup describes how it works after drm_sched_job_arm:
" After that point of no return @job is committed to be executed by the scheduler, and this function should be called from the &drm_sched_backend_ops.free_job callback."
On v3d_sched.c, .free_job points to v3d_sched_job_free(), which in turn calls v3d_job_cleanup() (and then drm_sched_job_cleanup). So, it looks ok.
Also, we can say that the very last v3d_job_put() is in charge to decrement refcount initialized (set 1) in v3d_job_init(); while the v3d_job_cleanup() from v3d_sched_job_free() callback decrements refcount that was incremented when v3d_job_push() pushed the job to the scheduler.
So, refcount pairs seem consistent, I mean, get and put. And about drm_sched_job_cleanup, it is explicitly called when job_init fails or after that by the scheduler.
Thanks,
Melissa
Iago
return;
- for (i = 0; i < se->out_sync_count; i++)
drm_syncobj_put(se->out_syncs[i].syncobj);
- kvfree(se->out_syncs);
+}
+static int +v3d_get_multisync_post_deps(struct drm_file *file_priv,
struct v3d_submit_ext *se,
u32 count, u64 handles)
+{
- struct drm_v3d_sem __user *post_deps;
- int i, ret;
- if (!count)
return 0;
- se->out_syncs = (struct v3d_submit_outsync *)
kvmalloc_array(count,
sizeof(struct
v3d_submit_outsync),
GFP_KERNEL);
- if (!se->out_syncs)
return -ENOMEM;
- post_deps = u64_to_user_ptr(handles);
- for (i = 0; i < count; i++) {
struct drm_v3d_sem out;
ret = copy_from_user(&out, post_deps++, sizeof(out));
if (ret) {
DRM_DEBUG("Failed to copy post dep handles\n");
goto fail;
}
se->out_syncs[i].syncobj = drm_syncobj_find(file_priv,
out.handle)
;
if (!se->out_syncs[i].syncobj) {
ret = -EINVAL;
goto fail;
}}
- se->out_sync_count = count;
- return 0;
+fail:
- for (i--; i >= 0; i--)
drm_syncobj_put(se->out_syncs[i].syncobj);
- kvfree(se->out_syncs);
- return ret;
+}
+/* Get data for multiple binary semaphores synchronization. Parse syncobj
- to be signaled when job completes (out_sync).
- */
+static int +v3d_get_multisync_submit_deps(struct drm_file *file_priv,
struct drm_v3d_extension __user *ext,
void *data)
+{
- struct drm_v3d_multi_sync multisync;
- struct v3d_submit_ext *se = data;
- int ret;
- ret = copy_from_user(&multisync, ext, sizeof(multisync));
- if (ret)
return ret;
- if (multisync.pad)
return -EINVAL;
- ret = v3d_get_multisync_post_deps(file_priv, data,
multisync.out_sync_count,
multisync.out_syncs);
- if (ret)
return ret;
- se->in_sync_count = multisync.in_sync_count;
- se->in_syncs = multisync.in_syncs;
- se->flags |= DRM_V3D_EXT_ID_MULTI_SYNC;
- se->wait_stage = multisync.wait_stage;
- return 0;
}
/* Whenever userspace sets ioctl extensions, v3d_get_extensions parses data
- according to the extension id (name).
*/ static int -v3d_get_extensions(struct drm_file *file_priv, u64 ext_handles) +v3d_get_extensions(struct drm_file *file_priv,
u64 ext_handles,
void *data)
{ struct drm_v3d_extension __user *user_ext;
int ret;
user_ext = u64_to_user_ptr(ext_handles); while (user_ext) {
@@ -555,7 +687,11 @@ v3d_get_extensions(struct drm_file *file_priv, u64 ext_handles) }
switch (ext.id) {
case 0:
case DRM_V3D_EXT_ID_MULTI_SYNC:
ret = v3d_get_multisync_submit_deps(file_priv,
user_ext, data);
if (ret)
return ret;
default: DRM_DEBUG_DRIVER("Unknown extension id: %d\n",break;
ext.id); return -EINVAL; @@ -586,6 +722,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, struct v3d_dev *v3d = to_v3d_dev(dev); struct v3d_file_priv *v3d_priv = file_priv->driver_priv; struct drm_v3d_submit_cl *args = data;
- struct v3d_submit_ext se = {0}; struct v3d_bin_job *bin = NULL; struct v3d_render_job *render = NULL; struct v3d_job *clean_job = NULL;
@@ -606,7 +743,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, }
if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
ret = v3d_get_extensions(file_priv, args->extensions);
ret = v3d_get_extensions(file_priv, args->extensions,
&se); if (ret) { DRM_DEBUG("Failed to get extensions.\n"); return ret; @@ -614,7 +751,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, }
ret = v3d_job_init(v3d, file_priv, (void *)&render, sizeof(*render),
v3d_render_job_free, args->in_sync_rcl,
V3D_RENDER);
v3d_render_job_free, args->in_sync_rcl, &se,
V3D_RENDER); if (ret) goto fail;
@@ -624,7 +761,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
if (args->bcl_start != args->bcl_end) { ret = v3d_job_init(v3d, file_priv, (void *)&bin, sizeof(*bin),
v3d_job_free, args->in_sync_bcl,
V3D_BIN);
v3d_job_free, args->in_sync_bcl,
&se, V3D_BIN); if (ret) goto fail;
@@ -638,7 +775,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) { ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job),
v3d_job_free, 0, V3D_CACHE_CLEAN);
v3d_job_free, 0, 0,
V3D_CACHE_CLEAN); if (ret) goto fail;
@@ -698,6 +835,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, last_job, &acquire_ctx, args->out_sync,
&se, last_job->done_fence);
if (bin)
@@ -716,6 +854,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, v3d_job_cleanup((void *)bin); v3d_job_cleanup((void *)render); v3d_job_cleanup(clean_job);
v3d_put_multisync_post_deps(&se);
return ret;
} @@ -735,6 +874,7 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, { struct v3d_dev *v3d = to_v3d_dev(dev); struct drm_v3d_submit_tfu *args = data;
- struct v3d_submit_ext se = {0}; struct v3d_tfu_job *job = NULL; struct ww_acquire_ctx acquire_ctx; int ret = 0;
@@ -747,7 +887,7 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, }
if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
ret = v3d_get_extensions(file_priv, args->extensions);
ret = v3d_get_extensions(file_priv, args->extensions,
&se); if (ret) { DRM_DEBUG("Failed to get extensions.\n"); return ret; @@ -755,7 +895,7 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, }
ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
v3d_job_free, args->in_sync, V3D_TFU);
if (ret) goto fail;v3d_job_free, args->in_sync, &se, V3D_TFU);
@@ -803,6 +943,7 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, v3d_attach_fences_and_unlock_reservation(file_priv, &job->base, &acquire_ctx, args->out_sync,
&se, job->base.done_fence);
v3d_job_put(&job->base);
@@ -811,6 +952,7 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
fail: v3d_job_cleanup((void *)job);
v3d_put_multisync_post_deps(&se);
return ret;
} @@ -831,6 +973,7 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data, struct v3d_dev *v3d = to_v3d_dev(dev); struct v3d_file_priv *v3d_priv = file_priv->driver_priv; struct drm_v3d_submit_csd *args = data;
- struct v3d_submit_ext se = {0}; struct v3d_csd_job *job = NULL; struct v3d_job *clean_job = NULL; struct ww_acquire_ctx acquire_ctx;
@@ -852,7 +995,7 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data, }
if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
ret = v3d_get_extensions(file_priv, args->extensions);
ret = v3d_get_extensions(file_priv, args->extensions,
&se); if (ret) { DRM_DEBUG("Failed to get extensions.\n"); return ret; @@ -860,12 +1003,12 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data, }
ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
v3d_job_free, args->in_sync, V3D_CSD);
v3d_job_free, args->in_sync, &se, V3D_CSD);
if (ret) goto fail;
ret = v3d_job_init(v3d, file_priv, (void *)&clean_job,
sizeof(*clean_job),
v3d_job_free, 0, V3D_CACHE_CLEAN);
if (ret) goto fail;v3d_job_free, 0, 0, V3D_CACHE_CLEAN);
@@ -904,6 +1047,7 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data, clean_job, &acquire_ctx, args->out_sync,
&se, clean_job-
done_fence);
v3d_job_put(&job->base); @@ -918,6 +1062,7 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data, fail: v3d_job_cleanup((void *)job); v3d_job_cleanup(clean_job);
v3d_put_multisync_post_deps(&se);
return ret;
} diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h index 55b443ca6c0b..3dfc0af8756a 100644 --- a/include/uapi/drm/v3d_drm.h +++ b/include/uapi/drm/v3d_drm.h @@ -73,6 +73,53 @@ struct drm_v3d_extension { __u32 flags; /* mbz */ };
+/* struct drm_v3d_sem - wait/signal semaphore
- If binary semaphore, it only takes syncobj handle and ignores
flags and
- point fields. Point is defined for timeline syncobj feature.
- */
+struct drm_v3d_sem {
- __u32 handle; /* syncobj */
- /* rsv below, for future uses */
- __u32 flags;
- __u64 point; /* for timeline sem support */
- __u64 mbz[2]; /* must be zero, rsv */
+};
+/* Enum for each of the V3D queues. */ +enum v3d_queue {
- V3D_BIN,
- V3D_RENDER,
- V3D_TFU,
- V3D_CSD,
- V3D_CACHE_CLEAN,
+};
+/**
- struct drm_v3d_multi_sync - ioctl extension to add support
multiples
- syncobjs for commands submission.
- When an extension of DRM_V3D_EXT_ID_MULTI_SYNC id is defined, it
points to
- this extension to define wait and signal dependencies, instead of
single
- in/out sync entries on submitting commands. The field flags is
used to
- determine the stage to set wait dependencies.
- */
+struct drm_v3d_multi_sync {
- struct drm_v3d_extension base;
- /* Array of wait and signal semaphores */
- __u64 in_syncs;
- __u64 out_syncs;
- /* Number of entries */
- __u32 in_sync_count;
- __u32 out_sync_count;
- /* set the stage (v3d_queue) to sync */
- __u32 wait_stage;
- __u32 pad; /* mbz */
+};
/**
- struct drm_v3d_submit_cl - ioctl argument for submitting commands
to the 3D
- engine.
@@ -228,6 +275,7 @@ enum drm_v3d_param { DRM_V3D_PARAM_SUPPORTS_CSD, DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH, DRM_V3D_PARAM_SUPPORTS_PERFMON,
- DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT,
};
struct drm_v3d_get_param { @@ -271,7 +319,6 @@ struct drm_v3d_submit_tfu {
/* Pointer to an array of ioctl extensions*/ __u64 extensions;
};
/* Submits a compute shader for dispatch. This job will block on any