https://bugs.freedesktop.org/show_bug.cgi?id=79504
--- Comment #10 from Kyle Blake kyle@klkblake.com --- Created attachment 100512 --> https://bugs.freedesktop.org/attachment.cgi?id=100512&action=edit full testcase
Sorry for the delay. Attached is a new test case that actually uses the shaders. When it calls glDrawElements(), everything goes to hell, triggering random segfault, graphics memory corruption, and kernel panics.