What | Removed | Added |
---|---|---|
Summary | Wrong values returned by GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT & GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT randomly breaks stuff | Gallium: TBOs and images set the offset in elements, not bytes |
Resolution | NOTABUG | --- |
Status | RESOLVED | REOPENED |
Thanks. It's not a hardware issue. It's a driver design issue.