On Fri, Jul 9, 2021 at 8:58 AM Christian König christian.koenig@amd.com wrote:
Am 08.07.21 um 23:54 schrieb Daniel Vetter:
It might be good enough on x86 with just READ_ONCE, but the write side should then at least be WRITE_ONCE because x86 has total store order.
It's definitely not enough on arm.
Fix this proplery, which means
- explain the need for the barrier in both places
- point at the other side in each comment
Also pull out the !sched_list case as the first check, so that the code flow is clearer.
While at it sprinkle some comments around because it was very non-obvious to me what's actually going on here and why.
Note that we really need full barriers here, at first I thought store-release and load-acquire on ->last_scheduled would be enough, but we actually requiring ordering between that and the queue state.
v2: Put smp_rmp() in the right place and fix up comment (Andrey)
Signed-off-by: Daniel Vetter daniel.vetter@intel.com Cc: "Christian König" christian.koenig@amd.com Cc: Steven Price steven.price@arm.com Cc: Daniel Vetter daniel.vetter@ffwll.ch Cc: Andrey Grodzovsky andrey.grodzovsky@amd.com Cc: Lee Jones lee.jones@linaro.org Cc: Boris Brezillon boris.brezillon@collabora.com
drivers/gpu/drm/scheduler/sched_entity.c | 27 ++++++++++++++++++++++-- 1 file changed, 25 insertions(+), 2 deletions(-)
diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c index 64d398166644..6366006c0fcf 100644 --- a/drivers/gpu/drm/scheduler/sched_entity.c +++ b/drivers/gpu/drm/scheduler/sched_entity.c @@ -439,8 +439,16 @@ struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity) dma_fence_set_error(&sched_job->s_fence->finished, -ECANCELED);
dma_fence_put(entity->last_scheduled);
entity->last_scheduled = dma_fence_get(&sched_job->s_fence->finished);
/*
* If the queue is empty we allow drm_sched_entity_select_rq() to
* locklessly access ->last_scheduled. This only works if we set the
* pointer before we dequeue and if we a write barrier here.
*/
smp_wmb();
That whole stuff needs to be inside the spsc queue, not outside.
Otherwise drm_sched_entity_is_idle() won't work either and cause a lot of trouble during process tear down.
Nah, that just means you need another 2 comments with their barrier to explain how things are serialized there against entity->stopped. The queue only needs to provide store-release and load-acquire barriers from a functional pov, if you assumie more then that's very strange. We need barriers in the other direction here (I haven't looked at what entity_is_idle) needs.
This is why the first rule of lockless algorithms is "don't", and the second one is to very painstaikingly document every barrier necessary with - explanation what it synchronizes and why - and a pointer to where the other side of the barrier is in the code (there always has to be one, barrier on one side does nothing) -Daniel
Christian.
spsc_queue_pop(&entity->job_queue); return sched_job;
} @@ -459,10 +467,25 @@ void drm_sched_entity_select_rq(struct drm_sched_entity *entity) struct drm_gpu_scheduler *sched; struct drm_sched_rq *rq;
if (spsc_queue_count(&entity->job_queue) || !entity->sched_list)
/* single possible engine and already selected */
if (!entity->sched_list)
return;
/* queue non-empty, stay on the same engine */
if (spsc_queue_count(&entity->job_queue)) return;
fence = READ_ONCE(entity->last_scheduled);
/*
* Only when the queue is empty are we guaranteed that the scheduler
* thread cannot change ->last_scheduled. To enforce ordering we need
* a read barrier here. See drm_sched_entity_pop_job() for the other
* side.
*/
smp_rmb();
fence = entity->last_scheduled;
/* stay on the same engine if the previous job hasn't finished */ if (fence && !dma_fence_is_signaled(fence)) return;