(In reply to Paul from comment #9) > it's less obvious, but there still appears to be screen tearing How does that manifest, and when you do what? > when running via openGL 3.1 using full-screen-repaints. FWIW, since DRI3 is enabled, "Re-use screen content" is the most efficient setting. > It's also reasonably obvious that for some GUIs their buttons will update > their two triangles across two frames instead of one, this seems to be a > much rarer occurrence with the above settings however. Yeah, this is unavoidable with apps which use X11 drawing primitives targeting their windows directly.