Am 11.02.22 um 10:19 schrieb Javier Martinez Canillas:
Pull the per-line conversion logic into a separate helper function.
This will allow to do line-by-line conversion in other helpers that convert to a gray8 format.
Suggested-by: Thomas Zimmermann tzimmermann@suse.de Signed-off-by: Javier Martinez Canillas javierm@redhat.com
Reviewed-by: Thomas Zimmermann tzimmermann@suse.de
(no changes since v3)
Changes in v3:
Add a drm_fb_xrgb8888_to_gray8_line() helper function (Thomas Zimmermann)
drivers/gpu/drm/drm_format_helper.c | 31 ++++++++++++++++++----------- 1 file changed, 19 insertions(+), 12 deletions(-)
diff --git a/drivers/gpu/drm/drm_format_helper.c b/drivers/gpu/drm/drm_format_helper.c index 0f28dd2bdd72..b981712623d3 100644 --- a/drivers/gpu/drm/drm_format_helper.c +++ b/drivers/gpu/drm/drm_format_helper.c @@ -464,6 +464,21 @@ void drm_fb_xrgb8888_to_xrgb2101010_toio(void __iomem *dst, } EXPORT_SYMBOL(drm_fb_xrgb8888_to_xrgb2101010_toio);
+static void drm_fb_xrgb8888_to_gray8_line(u8 *dst, const u32 *src, unsigned int pixels) +{
- unsigned int x;
- for (x = 0; x < pixels; x++) {
u8 r = (*src & 0x00ff0000) >> 16;
u8 g = (*src & 0x0000ff00) >> 8;
u8 b = *src & 0x000000ff;
/* ITU BT.601: Y = 0.299 R + 0.587 G + 0.114 B */
*dst++ = (3 * r + 6 * g + b) / 10;
src++;
- }
+}
- /**
- drm_fb_xrgb8888_to_gray8 - Convert XRGB8888 to grayscale
- @dst: 8-bit grayscale destination buffer
@@ -484,8 +499,9 @@ EXPORT_SYMBOL(drm_fb_xrgb8888_to_xrgb2101010_toio); void drm_fb_xrgb8888_to_gray8(void *dst, unsigned int dst_pitch, const void *vaddr, const struct drm_framebuffer *fb, const struct drm_rect *clip) {
- unsigned int len = (clip->x2 - clip->x1) * sizeof(u32);
- unsigned int x, y;
- unsigned int linepixels = clip->x2 - clip->x1;
- unsigned int len = linepixels * sizeof(u32);
- unsigned int y; void *buf; u8 *dst8; u32 *src32;
@@ -508,16 +524,7 @@ void drm_fb_xrgb8888_to_gray8(void *dst, unsigned int dst_pitch, const void *vad for (y = clip->y1; y < clip->y2; y++) { dst8 = dst; src32 = memcpy(buf, vaddr, len);
for (x = clip->x1; x < clip->x2; x++) {
u8 r = (*src32 & 0x00ff0000) >> 16;
u8 g = (*src32 & 0x0000ff00) >> 8;
u8 b = *src32 & 0x000000ff;
/* ITU BT.601: Y = 0.299 R + 0.587 G + 0.114 B */
*dst8++ = (3 * r + 6 * g + b) / 10;
src32++;
}
vaddr += fb->pitches[0]; dst += dst_pitch; }drm_fb_xrgb8888_to_gray8_line(dst8, src32, linepixels);