https://bugs.freedesktop.org/show_bug.cgi?id=36939
--- Comment #13 from Tom Stellard tstellar@gmail.com 2011-08-15 12:12:00 PDT --- (In reply to comment #12)
Now this problem appeared again. With medium shader detail all human deployables and the strogg AVT loose detail textures and lightmaps as approached. With high shader detail the wheels of some vehicles do this as well.
Can you bisect this?