On Mon, Jun 21, 2021 at 03:03:26PM +0200, Christian König wrote:
We actually need to wait for the moving fence after pinning the BO to make sure that the pin is completed.
Signed-off-by: Christian König christian.koenig@amd.com CC: stable@kernel.org
drivers/gpu/drm/nouveau/nouveau_prime.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/nouveau/nouveau_prime.c b/drivers/gpu/drm/nouveau/nouveau_prime.c index 347488685f74..591738545eba 100644 --- a/drivers/gpu/drm/nouveau/nouveau_prime.c +++ b/drivers/gpu/drm/nouveau/nouveau_prime.c @@ -93,7 +93,13 @@ int nouveau_gem_prime_pin(struct drm_gem_object *obj) if (ret) return -EINVAL;
- return 0;
- if (nvbo->bo.moving) {
Don't we need to hold the dma_resv to read this? We can grab a reference and then unlock, but I think just unlocked wait can go boom pretty easily (since we don't hold a reference or lock so someone else can jump in and free the moving fence). -Daniel
ret = dma_fence_wait(nvbo->bo.moving, true);
if (ret)
nouveau_bo_unpin(nvbo);
- }
- return ret;
}
void nouveau_gem_prime_unpin(struct drm_gem_object *obj)
2.25.1