Comment # 17 on bug 104362 from
(In reply to nmr from comment #15)
> Marek forgive my ignorance but why would SGPR spilling or branching cause
> the hang? Is the shader just timing out somehow and the timeout resulting in
> a kernel module abort?

Pretty much. The shader is stuck and doesn't continue. Also the shader is
insanely huge with lots of SGPR spilling and branching.


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