https://bugs.freedesktop.org/show_bug.cgi?id=29363
Pavel Ondračka drakkk@centrum.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #37530|0 |1 is obsolete| | Attachment #37649|0 |1 is obsolete| |
--- Comment #12 from Pavel Ondračka drakkk@centrum.cz 2010-08-10 01:16:37 PDT --- Created an attachment (id=37757) --> (https://bugs.freedesktop.org/attachment.cgi?id=37757) output with RADEON_DEBUG=vp, with vs-if-loop.patch
(In reply to comment #11)
Created an attachment (id=37755)
View: https://bugs.freedesktop.org/attachment.cgi?id=37755 Review: https://bugs.freedesktop.org/review?bug=29363&attachment=37755
Implement vertex shader loops and branches
Here is an updated patch, can you try again with RADEON_DEBUG=vp and post the output. Thanks.
Your patch is definitely move in a right direction, the big black triangle is gone, units now have right colors and there are first signs of terrain (cliffs). However there are some strange artifacts, maybe shadows, the big slowdown is still present and terrain is still mostly black. I'll attach new screenshot.