Hi, With compat, in earlier version (1.7.4) I had GLSL compilation issues so in few application the transform_feedback didn't work. It was related to GL_ARB_enhanced_layouts, something was telling me it was not usable within a vertex shader. In latest version with compat I had a completly garbled display, there was a problem when resolving function pointers for GL_ARB_direct_state_access, mainly glBindTextureUnit, if I remember correctly. The only way I found was to start with a core profile, and address issues one by one.