I tried your patch, but unfortunately it didn't solve my problem with godot engine... I don't get any error about GPR limits, just this: EE r600_shader.c:190 r600_pipe_shader_create - translation from TGSI failed ! EE r600_state_common.c:816 r600_shader_select - Failed to build shader variant (type=1) -1 There must be another bug. Thank you for your effort.