https://bugs.freedesktop.org/show_bug.cgi?id=47475
Eric Anholt eric@anholt.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #2 from Eric Anholt eric@anholt.net 2012-06-11 16:26:25 UTC --- For this error: Mesa: User error: GL_INVALID_VALUE in glTexImage2D(level=0, width=1022, height=563, depth=1)
The app is trying to use NPOT textures on a driver that only exposes support for rectangle textures (which have a bunch of limitations). That's an app bug. There's very little of this kind of hardware left, so app bugs related to it are not surprising.
The assertion failure looks like the issue fixed in:
commit 33b07893e92dcee495908c549be872887096c894 Author: Chris Wilson chris@chris-wilson.co.uk Date: Wed Nov 9 22:21:16 2011 +0000
i830: Compute initial number of vertices from remaining batch space
commit 024ece7523f1735d2fca0067c0a3bdcf53fde8f9 Author: Kurt Roeckx kurt@roeckx.be Date: Fri Mar 2 15:34:45 2012 -0800
i915: Compute maximum number of verts using the actual batchbuffer size.
so I'm closing it for that. If it's still around on Mesa 8.0 or master, please reopen this bug or make a new one, hopefully with a backtrace from gdb at the assert so we can find what's going on.