https://bugs.freedesktop.org/show_bug.cgi?id=59904
--- Comment #9 from maxijac@free.fr --- Running 64 bit and the game is 64bit.
With mesa in debug mode I get this:
Mesa: User error: GL_INVALID_ENUM in glBindTexture(target) Mesa: 85 similar GL_INVALID_ENUM errors Mesa: User error: GL_INVALID_OPERATION in glFramebufferTexture2DEXT(non existant texture) radeon: mmap failed, errno: 12 Crash log saved as '/home/bruno/.Heroes of Newerth/game/crash_2.6.35.0_02.log' Segmentation fault
context mis-match in pipe_sampler_view_release()
The 3 first line seem to appear at the game start, so it's mprobabl not the problem. But the "context mis-match in pipe_sampler_view_release()" might be important. I can't seem to get a backtrace even with -g though ...