Comment # 14 on bug 102322 from
(In reply to dwagner from comment #13)
> 
> Much lower shader clocks are used only if I lower the refresh rate of the
> screen. Is there a reason why the shader clocks should stay high even in the
> absence of 3d/compute load?
> 

Certain display requirements can cause the engine clock to be kept higher as
well.


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