https://bugs.freedesktop.org/show_bug.cgi?id=30131
--- Comment #8 from Martin Stolpe martinstolpe@gmail.com 2010-12-23 04:25:51 PST --- Hello Marek,
(In reply to comment #7)
The game should not crash the X server.
It doesn't crash the X server. The game tries to start but it will crash right before it is supposed to switch to the graphical full screen mode.
indirect rendering, which might happen with 32-bit apps on x86_64 systems.
The system is a 32 bit system
Indirect rendering is buggy, slow, contains only a subset of features r300g offers, and gets very little testing AFAIK. So please make sure the game uses direct rendering. I should mention that using a 32-bit system may help.
Where can I check what type of rendering I'm using. Should it be mentioned in the Xorg.log? I'm not at the system right now so I can't look.