(In reply to Dieter Nützel from comment #8) > BTW > > Pierre-Eric can you look into this > > Shadertoy shader corruption, too? > https://www.shadertoy.com/view/Xt3cWS > The "Buffer A" shader doesn't write fragColor when uv.y is < 0.1 or > 0.9. So the content is undefined and may be black on some platform or random. radeonsi is correct here, but we might want to replace undef values with 0x0 to get a default value instead of random.