Sounds to me like you're simply running out of (virtual) memory. Those allocations in softpipe are quite a waste of memory, albeit not THAT big (each tile is 32x32 pixels, at 16 bytes, so 16kB, and there's 16 tiles per shader type and per sampler view - with 6 shader types and 32 sampler views that adds up to (typically mostly never used...) 48MB. That's probably also the reason why the map fails with radeonsi. I have no idea though where all your virtual memory address space went, but I don't see any evidence it's really related to mesa, albeit there recently was a new and already fixed memory leak.