On Mon, Sep 16, 2013 at 06:48:48PM +0100, Damien Lespiau wrote:
For now, let's just look at the 3D_present flag of the CEA HDMI vendor block to detect if the sink supports a small list of then mandatory 3D formats.
See the HDMI 1.4a 3D extraction for detail: http://www.hdmi.org/manufacturer/specification.aspx
Signed-off-by: Damien Lespiau damien.lespiau@intel.com
drivers/gpu/drm/drm_edid.c | 108 ++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 101 insertions(+), 7 deletions(-)
diff --git a/drivers/gpu/drm/drm_edid.c b/drivers/gpu/drm/drm_edid.c index a207cc3..78009d1 100644 --- a/drivers/gpu/drm/drm_edid.c +++ b/drivers/gpu/drm/drm_edid.c @@ -2550,13 +2550,93 @@ do_cea_modes(struct drm_connector *connector, const u8 *db, u8 len) return modes; }
+struct stereo_mandatory_mode {
- int width, height, freq;
Can we call it vrefresh like in drm_display_mode?
- unsigned int interlace_flag, layouts;
What's the benefit of separating the two?
+};
+static const struct stereo_mandatory_mode stereo_mandatory_modes[] = {
- { 1920, 1080, 24, 0,
DRM_MODE_FLAG_3D_TOP_AND_BOTTOM | DRM_MODE_FLAG_3D_FRAME_PACKING },
- { 1920, 1080, 50, DRM_MODE_FLAG_INTERLACE,
DRM_MODE_FLAG_3D_SIDE_BY_SIDE_HALF },
- { 1920, 1080, 60, DRM_MODE_FLAG_INTERLACE,
DRM_MODE_FLAG_3D_SIDE_BY_SIDE_HALF },
- { 1280, 720, 50, 0,
DRM_MODE_FLAG_3D_TOP_AND_BOTTOM | DRM_MODE_FLAG_3D_FRAME_PACKING },
- { 1280, 720, 60, 0,
DRM_MODE_FLAG_3D_TOP_AND_BOTTOM | DRM_MODE_FLAG_3D_FRAME_PACKING }
+};
+static bool +stereo_match_mandatory(const struct drm_display_mode *mode,
const struct stereo_mandatory_mode *stereo_mode)
+{
- unsigned int interlaced = mode->flags & DRM_MODE_FLAG_INTERLACE;
- return mode->hdisplay == stereo_mode->width &&
mode->vdisplay == stereo_mode->height &&
interlaced == stereo_mode->interlace_flag &&
drm_mode_vrefresh(mode) == stereo_mode->freq;
+}
+static const struct stereo_mandatory_mode * +hdmi_find_stereo_mandatory_mode(struct drm_display_mode *mode)
^
Can be const.
+{
- int i;
- for (i = 0; i < ARRAY_SIZE(stereo_mandatory_modes); i++)
if (stereo_match_mandatory(mode, &stereo_mandatory_modes[i]))
return &stereo_mandatory_modes[i];
- return NULL;
+}
+static int add_hdmi_mandatory_stereo_modes(struct drm_connector *connector) +{
- struct drm_device *dev = connector->dev;
- struct drm_display_mode *mode, *new_mode;
'mode' can be const, 'new_mode' could be moved into tighter scope.
- struct list_head stereo_modes;
- int modes = 0;
- INIT_LIST_HEAD(&stereo_modes);
- list_for_each_entry(mode, &connector->probed_modes, head) {
const struct stereo_mandatory_mode *mandatory;
u32 stereo_layouts, layout;
mandatory = hdmi_find_stereo_mandatory_mode(mode);
if (!mandatory)
continue;
stereo_layouts = mandatory->layouts;
do {
^^^^^^^^^^^^^^^^
layout = 1 << (ffs(stereo_layouts) - 1);
^^^^^^^^^^^^^^^^^^^^^^^^
-ENOTABS
stereo_layouts &= ~layout;
new_mode = drm_mode_duplicate(dev, mode);
if (!new_mode)
continue;
new_mode->flags |= layout;
list_add_tail(&new_mode->head, &stereo_modes);
modes++;
} while (stereo_layouts);
- }
- list_splice_tail(&stereo_modes, &connector->probed_modes);
- return modes;
+}
/*
- do_hdmi_vsdb_modes - Parse the HDMI Vendor Specific data block
- @connector: connector corresponding to the HDMI sink
- @db: start of the CEA vendor specific block
- @len: length of the CEA block payload, ie. one can access up to db[len]
- Parses the HDMI VSDB looking for modes to add to @connector.
- Parses the HDMI VSDB looking for modes to add to @connector. This function
*/
- also adds the stereo 3d modes when applicable.
static int do_hdmi_vsdb_modes(struct drm_connector *connector, const u8 *db, u8 len) @@ -2582,10 +2662,15 @@ do_hdmi_vsdb_modes(struct drm_connector *connector, const u8 *db, u8 len)
/* the declared length is not long enough for the 2 first bytes * of additional video format capabilities */
- offset += 2;
- if (len < (8 + offset))
if (len < (8 + offset + 2)) goto out;
/* 3D_Present */
offset++;
if (db[8 + offset] & (1 << 7))
modes += add_hdmi_mandatory_stereo_modes(connector);
Hmm. I was thinking this is a bit soon since we haven't added the 4k modes, nor the alternate clock modes yet. But I guess the 4k modes aren't relevant here, and the alternate modes vs. 3D modes steps can be done in either order. Or did I miss something here?
offset++; vic_len = db[8 + offset] >> 5;
for (i = 0; i < vic_len && len >= (9 + offset + i); i++) {
@@ -2665,8 +2750,8 @@ static int add_cea_modes(struct drm_connector *connector, struct edid *edid) { const u8 *cea = drm_find_cea_extension(edid);
- const u8 *db;
- u8 dbl;
const u8 *db, *hdmi = NULL;
u8 dbl, hdmi_len; int modes = 0;
if (cea && cea_revision(cea) >= 3) {
@@ -2681,11 +2766,20 @@ add_cea_modes(struct drm_connector *connector, struct edid *edid)
if (cea_db_tag(db) == VIDEO_BLOCK) modes += do_cea_modes(connector, db + 1, dbl);
else if (cea_db_is_hdmi_vsdb(db))
modes += do_hdmi_vsdb_modes(connector, db, dbl);
else if (cea_db_is_hdmi_vsdb(db)) {
hdmi = db;
hdmi_len = dbl;
}
} }
/*
* We parse the HDMI VSDB after having added the cea modes as we will
* be patching their flags when the sink supports stereo 3D.
*/
if (hdmi)
modes += do_hdmi_vsdb_modes(connector, hdmi, hdmi_len);
return modes;
}
-- 1.8.3.1
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