Created attachment 94380 [details]
last few lines before crash with MESA_GLSL=dump
So because it looks like it happens when compiling shaders I ran it with
MESA_GLSL=dump. It loads and compiles most shaders at the beginning, that
worked fine so I cut it off.
It occassionally seems to load new shaders, so after a while of gameplay with
no output the attached stuff was printed and then immediately after that the
game crashed.