https://bugs.freedesktop.org/show_bug.cgi?id=89746
--- Comment #6 from Tom Stellard tstellar@gmail.com --- (In reply to Ming-Wei Shih from comment #5)
Created attachment 114583 [details] debug output while crashed
debugging output attached.
Based on the output it looks like there may be multiple threads compiling shaders. Do you know if genymotion is multi-threaded? If it is, is there some way to force it to use only one thread?