https://bugs.freedesktop.org/show_bug.cgi?id=31046
--- Comment #4 from Tobias Jakobi liquid.acid@gmx.net 2010-10-28 16:49:17 PDT --- OK, so I just found some time to retest the issues.
Again mesa, libdrm and xf86-video-ati are git master. I'm also using drm-next (not drm-r-t) this time, since it looks like it's more up to date.
However with this config mipmapping seems to be broken in all configs. I have mipmap render errors (which disappear in quake-engine based games when setting gl_texturemode to either GL_NEAREST or GL_LINEAR) with r600 classic and gallium, doesn't matter what I choose.
R600_FORCE_TILING introduced even more errors, so I switched it off again right away. But the problems with mipmaps stay.