On 24/03/2021 09:52, Daniel Vetter wrote:
On Wed, Mar 24, 2021 at 09:28:58AM +0000, Tvrtko Ursulin wrote:
On 23/03/2021 17:51, Jason Ekstrand wrote:
This API is entirely unnecessary and I'd love to get rid of it. If userspace wants a single timeline across multiple contexts, they can either use implicit synchronization or a syncobj, both of which existed at the time this feature landed. The justification given at the time was that it would help GL drivers which are inherently single-timeline. However, neither of our GL drivers actually wanted the feature. i965 was already in maintenance mode at the time and iris uses syncobj for everything.
Unfortunately, as much as I'd love to get rid of it, it is used by the media driver so we can't do that. We can, however, do the next-best thing which is to embed a syncobj in the context and do exactly what we'd expect from userspace internally. This isn't an entirely identical implementation because it's no longer atomic if userspace races with itself by calling execbuffer2 twice simultaneously from different threads. It won't crash in that case; it just doesn't guarantee any ordering between those two submits.
Moving SINGLE_TIMELINE to a syncobj emulation has a couple of technical advantages beyond mere annoyance. One is that intel_timeline is no longer an api-visible object and can remain entirely an implementation detail. This may be advantageous as we make scheduler changes going forward. Second is that, together with deleting the CLONE_CONTEXT API, we should now have a 1:1 mapping between intel_context and intel_timeline which may help us reduce locking.
Much, much better commit message although I still fail to understand where do you see implementation details leaking out. So for me this is still something I'd like to get to the bottom of.
I would also mention the difference regarding fence context change.
And in general I would maintain this patch as part of a series which ends up demonstrating the "mays" and "shoulds".
I disagree. The past few years we've merged way too much patches and features without carefully answering the high level questions of
- do we really need to solve this problem
- and if so, are we really solving this problem in the right place
Now we're quite in a hole, and we're not going to get out of this hole if we keep applying the same standards that got us here. Anything that does not clearly and without reservation the above two questions with "yes" needs to be removed or walled off, just so we can eventually see which complexity we really need, and what is actually superflous.
I understand your general point but when I apply it to this specific patch, even if it is simple, it is neither removing the uapi or walling it off. So I see it as the usual review standard to ask to see what "mays" and "shoulds" actually get us in concrete terms.
I would be able to understand putting the uapi behind the "if gen > 12 || is_discrete EINVAL", or whatever, since it is fair game to deprecate for any new platform or say GuC submission.
Not doing simply that makes me worry there are still misunderstandings on what kind of problems were encountered with regards to intel_timeline, by work item this or work item that, and that there isn't still a confusion about what is the internal timeline object and what is the internal hwsp object. I feel there hasn't been full transparency on these technical issues which is why I think seeing the actual series which is supposed to build on top of this would be helpful.
I even worry that we still have a big disconnect on whether this flag is leaking any internal implementation details out to userspace. If the commit message was reworded without actual agreement that implementation details are not exposed we will continue disagreeing going forward, which is not a good start.
We exchanged so many emails on this but I don't feel we are getting anywhere so I really have no idea - obviously you will steamroll this in regardless so I don't think there is point to argue further.
Regards,
Tvrtko