https://bugs.freedesktop.org/show_bug.cgi?id=109389
--- Comment #4 from Czcibor Bohusz-Dobosz czbd@o2.pl --- Created attachment 145255 --> https://bugs.freedesktop.org/attachment.cgi?id=145255&action=edit Galactic Civilizations III memleak log without DXVK
As far as I'm understanding the logs that I've gotten, this memory leak does still occur with Linux 5.2.11-arch1-1-ARCH and Mesa 1.9.15.
In my case, it is most prevalent when a Direct3D game is launched with the use of Wine accompanied by the DXVK translation layer that converts the D3D calls to Vulkan - just going to a game's main menu can eat up large amounts of memory, which are then never freed, not even as the game is closed, until caches are manually dropped with a command.
However, this seems to also occur to a much smaller extent with DXVK turned off; I attach a bcc memleak log that showcases the issue with the use of Galactic Civilizations III v3.9, as the smaller amounts of memory leaked when DXVK is not in use make tracing the exact call that permanently leaked memory easier - if I'm not anyhow mistaken, that would make it the one that leaked 68550656 bytes in this log.