On Sun, Sep 08, 2013 at 03:50:29PM +0200, David Herrmann wrote:
Hi
On Fri, Sep 6, 2013 at 8:57 PM, Damien Lespiau damien.lespiau@intel.com wrote:
This capability allows user space to control the delivery of modes with the 3D flags set. This is to not play games with current user space users not knowing anything about stereo 3D flags and that could try to set a mode with one or several of those bits set.
So, the plan is to remove the stereo 3D flags from the user mode modeinfo structure by default, and let them through if we are being told otherwise.
stereo_allowed is bound to the drm_file structure to make it a per-client setting, not a global one.
Signed-off-by: Damien Lespiau damien.lespiau@intel.com
drivers/gpu/drm/drm_crtc.c | 16 +++++++++++++--- drivers/gpu/drm/drm_ioctl.c | 14 +++++++++++++- include/drm/drmP.h | 3 +++ include/uapi/drm/drm.h | 9 +++++++++ 4 files changed, 38 insertions(+), 4 deletions(-)
diff --git a/drivers/gpu/drm/drm_crtc.c b/drivers/gpu/drm/drm_crtc.c index a691764..ff9646f 100644 --- a/drivers/gpu/drm/drm_crtc.c +++ b/drivers/gpu/drm/drm_crtc.c @@ -1257,12 +1257,14 @@ EXPORT_SYMBOL(drm_mode_group_init_legacy_group);
- drm_crtc_convert_to_umode - convert a drm_display_mode into a modeinfo
- @out: drm_mode_modeinfo struct to return to the user
- @in: drm_display_mode to use
*/
- @file_priv: drm file from the ioctl call
- Convert a drm_display_mode into a drm_mode_modeinfo structure to return to
- the user.
static void drm_crtc_convert_to_umode(struct drm_mode_modeinfo *out,
const struct drm_display_mode *in)
const struct drm_display_mode *in,
const struct drm_file *file_priv)
{ WARN(in->hdisplay > USHRT_MAX || in->hsync_start > USHRT_MAX || in->hsync_end > USHRT_MAX || in->htotal > USHRT_MAX || @@ -1287,6 +1289,13 @@ static void drm_crtc_convert_to_umode(struct drm_mode_modeinfo *out, out->type = in->type; strncpy(out->name, in->name, DRM_DISPLAY_MODE_LEN); out->name[DRM_DISPLAY_MODE_LEN-1] = 0;
/*
* If user-space hasn't configured the driver to expose the stereo 3D
* flags, clear them.
*/
if (!file_priv->stereo_allowed)
out->flags &= ~DRM_MODE_FLAG_3D_MASK;
So just to be clear: Whenever a mode is present with 3D flags, it is also a valid non-3D mode? Is this guaranteed? Don't you want to add a mode twice, once without 3D flags and once with? You could then just skip all 3D modes for clients that don't support it.
I have no idea how the 3D flags are specified, just want to go sure this doesn't break. So whenever a mode with 3D flags is present on a device, it can be set by a client dropping the 3D flags and it will be a valid mono-mode?
So yes, that's exactly what happens right now. I was actually thinking about a v4 of the series with what you said in the first paragraph: just add the 3D modes to the list, one mode per 3D layout, and drop those modes from the list given back to userspace when the stereo_allowed isn't set. That seems quite a bit better than the convoluted approach here.