https://bugs.freedesktop.org/show_bug.cgi?id=103743
--- Comment #3 from Philip Rebohle philip.rebohle@tu-dortmund.de --- PS: While bug 102218 is not directly related to this one, that's another case where two shaders that *should* be functionally equivalent yield different results. In the second screenshot, workarounds for both issues are applied in order to obtain correct rendering.