https://bugs.freedesktop.org/show_bug.cgi?id=35150
--- Comment #4 from David Mills d.mills-dri@guesny.net 2011-03-10 00:57:23 PST --- OK, I've recompiled using the latest gallium (20110309)
Starcraft 2 starts, but most/all textures aren't shown (this counts for cinematics, the interface background and in game)
Wine is giving the following errors which seem to correspond:
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ ../../../wine/dlls/wined3d/surface.c / 1095 ---SNIP--- err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ ../../../wine/dlls/wined3d/surface.c / 994
The above repeated many times.
Cinematics/ingame graphics are also very slow (as in slide show) but that might just be a symptom of what is causing the texture problems.
A google says this might be S3TC related, so I'll try re-compiling with support enabled to test. I find it strange that SC2 was marked as supported up until December on RadeonProgram in that case though.
The could very well be pebkac, so any hints / links / man pages are welcome.
I'll post an update to show what I've found
David