https://bugs.freedesktop.org/show_bug.cgi?id=36236
--- Comment #26 from Turo Lamminen turo@alternativegames.net 2011-04-20 06:03:32 PDT --- (In reply to comment #23)
changed return lerp(half3(FOG_COLOR.xyz), result, deferredSample3.z); to return deferredSample1.xyz;
And the game becomes a 2D game
That's what g-buffer 1 is supposed to look like. So at least rendertarget 1 is filled correctly. What about the other two?