What | Removed | Added |
---|---|---|
Resolution | --- | FIXED |
Status | NEW | RESOLVED |
The patch have been committed to Mesa3D git and I can confirm that the issue is fixed. To test that, I reverted the e502801d98 commit and the bug returned, so I'm sure this is the patch that fixed it. Good Work. (Don't forget to apply it to the 11.2 branch.)