Daniel Vetter daniel@ffwll.ch writes:
Matching tiling modes is actually already a requirement on gen4+ (since the tiling bit and the linear/tiled offset registers can't be changed with a MI_DISPLAY_FLIP command).
Async flip has a harder requirement -- you must use X tiling, both before and after the flip. Oh, and async flips require a 32KB aligned buffer, which I'm not actually checking for. Not sure how to
But atm we fail to check that in the common code, so imo better to move that to there.
We already check for matching strides in common code, so with the tile check added we could drop this all here.
I don't see a requirement for matching stride and tile parameter in the MI_DISPLAY_FLIP docs for synchronous operations, at least on DevGT+. Is the common code too restrictive?