https://bugs.freedesktop.org/show_bug.cgi?id=28624
Summary: fails to compile some fragment programs of Enemy Territory: Quake Wars Product: Mesa Version: git Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/r300 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: aaalmosss@gmail.com
Created an attachment (id=36379) --> (https://bugs.freedesktop.org/attachment.cgi?id=36379) stderr with RADEON_DEBUG=fp
The driver prints the following:
r300compiler error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead.
The attached log is done with RADEON_DEBUG=fp. It is stderr only, because et:qw fails to start (stops at 'loading UI') if stdout is redirected as well.