FWIW, grass (and GPU faults) disappears when setting "unsafe-fp-math" for *either* vertex or fragment shaders - or does this attribute affect the whole program? VS GS PS Grass missing GPU faults ✗ ✗ ✗ ✗ ✓ ✗ ✗ ✓ ✓ ✗ ✗ ✓ ✗ ✗ ✓ ✗ ✓ ✓ ✓ ✗ ✓ ✗ ✗ ✓ ✗ ✓ ✗ ✓ ✓ ✗ ✓ ✓ ✗ ✓ ✗ ✓ ✓ ✓ ✓ ✗