W dniu 27 lipca 2010 23:53 użytkownik Rafał Miłecki zajec5@gmail.com napisał:
W dniu 27 lipca 2010 17:27 użytkownik Alex Deucher alexdeucher@gmail.com napisał:
I'm an idiot. The sampler state needs to be there as it's not emitted subsequently; I was thinking it got emitted with the texture fetch constants like it does in the ddx. That was the issue all along. Thanks for tracking that down. New set of patches: http://people.freedesktop.org/~agd5f/reduce_emit/
Following refers to patches from 27-Jul-2010 08:26.
After applying all 7 patches I get hard lockup on suspend (not even resume!). I decided to apply one by one to track this down.
Applying 0001 and 0002 doesn't cause any problem.
After applying 0003 (on top of 0001 and 0002) I get hard lockup just like in case of all patches. Attached patch shows which part of 0003 has to be reverted to make suspending (and resuming) work. I think it's still not minimal patch (maybe reverting just part of that code would be enough) but hope it's small enough to give you some idea.
P.S. Unfortunately attached patch doesn't apply on top of all 7 patches.