https://bugs.freedesktop.org/show_bug.cgi?id=95094
Bug ID: 95094 Summary: Flat uniform gets overwrites previous uniform Product: Mesa Version: 11.2 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 Assignee: dri-devel@lists.freedesktop.org Reporter: pavol@klacansky.com QA Contact: dri-devel@lists.freedesktop.org
This does not work, it seems that block_id gets written to v_pos. If I use layout(location = X) it works.
vs.glsl out vec4 v_pos; out float block_id;
fs.glsl in vec4 v_pos; in float block_id;